RiME is an exploration game that makes the most of its engrossing scenery. Let’s go over some of the ways in which RiME pulls every ounce of storytelling out of its landscape.
Games such as Super Metroid have a way of stumping their players. Its puzzles can be so vexing that anyone could be enticed to turn to a strategy guide. But, what happens when you rely fully on a game’s design to help you through its own challenges?
Bungie’s Destiny series is 3 years old (and counting) – but does that mean they can’t onboard new players? Let’s talk about Destiny 2’s introduction.
In an online game, we can be anyone we want. But are you ever not.. yourself? ‘In Real Life’ by Cory Doctorow and Jen Wang explores this social atmosphere.
The silent narrative is one of storytelling’s oldest tools. However, some very modern games are finding great ways to use it!
The limitless destinations in No Man’s Sky leave a lot to the imagination. Is Hello Games trying to prove that digital space is the real final frontier?
Warcraft is finally in theaters! After seeing it, we look into why it may set the standard for video game movies henceforth.
Playing video games over the internet has never been more accessible. How does that shape the creation of today’s games?
What’s old is new again, and what’s new is somehow already looking like a classic. The Force is strong in this one.
So much room for activities! Open World games are extremely popular these days. What does that mean for the future of video game storytelling?