Trophies, Achievements... a Jedi craves not these things
By Dan on Feb 23rd, 2020
FAR: Lone Sails takes the family car for one last ride
By Dan on Oct 22nd, 2019
Pokémon Let's Go down the rabbit hole of Red versus Blue
By Dan on Nov 16th, 2018
Open world games are getting better at engaging players
By Dan on Oct 24th, 2018
Chasm: How to enjoy the abyss
By Dan on Aug 9th, 2018
Mario Tennis Aces: Game, Set, Match!
By Dan on Jul 24th, 2018
Fans of Mushroom Kingdom tennis showdowns: rejoice! Mario Tennis Aces is available on Nintendo Switch. But, is it a worthy successor to the Mario Tennis legacy?
RiME Uses Scenery For Storytelling
By Dan on Jun 4th, 2018
RiME is an exploration game that makes the most of its engrossing scenery. Let's go over some of the ways in which RiME pulls every ounce of storytelling out of its landscape.
Super Metroid: Is shooting at walls a good time?
By Dan on Dec 18th, 2017
Games such as Super Metroid have a way of stumping their players. Its puzzles can be so vexing that anyone could be enticed to turn to a strategy guide. But, what happens when you rely fully on a game's design to help you through its own challenges?
Destiny 2 has the best intro
By Dan on Sep 6th, 2017
Bungie's Destiny series is 3 years old (and counting) - but does that mean they can't onboard new players? Let's talk about Destiny 2's introduction.
I'll Meet You 'In Real Life'
By Dan on May 4th, 2017
In an online game, we can be anyone we want. But are you ever not.. yourself? 'In Real Life' by Cory Doctorow and Jen Wang explores this social atmosphere.
The Strong, Silent Narrative Type
By Dan on Dec 8th, 2016
The silent narrative is one of storytelling's oldest tools. However, some very modern games are finding great ways to use it!